home *** CD-ROM | disk | FTP | other *** search
/ Hentai Extra Gold 10 / HENTAI_EG_10.ISO / Extra / winamp532.exe / Plugins / Milkdrop / Geiss - Sinews 2.milk < prev    next >
INI File  |  2005-09-14  |  2KB  |  70 lines

  1. [preset00]
  2. fRating=2
  3. fGammaAdj=1.997
  4. fDecay=0.98
  5. fVideoEchoZoom=2
  6. fVideoEchoAlpha=0
  7. nVideoEchoOrientation=0
  8. nWaveMode=2
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bModWaveAlphaByVolume=0
  12. bMaximizeWaveColor=1
  13. bTexWrap=1
  14. bDarkenCenter=0
  15. bMotionVectorsOn=0
  16. bRedBlueStereo=0
  17. nMotionVectorsX=12
  18. nMotionVectorsY=9
  19. bBrighten=0
  20. bDarken=0
  21. bSolarize=0
  22. bInvert=0
  23. fWaveAlpha=2.8
  24. fWaveScale=1.17
  25. fWaveSmoothing=0.7
  26. fWaveParam=0
  27. fModWaveAlphaStart=0.75
  28. fModWaveAlphaEnd=0.95
  29. fWarpAnimSpeed=1
  30. fWarpScale=1
  31. fZoomExponent=1.000415
  32. fShader=0
  33. zoom=0.986
  34. rot=-0.04
  35. cx=0.5
  36. cy=0.5
  37. dx=0
  38. dy=0
  39. warp=0.00271
  40. sx=1
  41. sy=1
  42. wave_r=0.65
  43. wave_g=0.65
  44. wave_b=0.65
  45. wave_x=0.5
  46. wave_y=0.5
  47. ob_size=0.01
  48. ob_r=0
  49. ob_g=0
  50. ob_b=0
  51. ob_a=0.5
  52. ib_size=0.01
  53. ib_r=0.25
  54. ib_g=0.25
  55. ib_b=0.25
  56. ib_a=0.5
  57. per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.742*time) + 0.40*sin(1.021*time) );
  58. per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.703*time) + 0.40*sin(0.969*time) );
  59. per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(1.090*time) + 0.40*sin(0.963*time) );
  60. per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
  61. per_frame_5=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
  62. per_frame_6=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
  63. per_frame_7=ib_r = ib_r + 0.1*sin(time*0.5413);
  64. per_frame_8=ib_g = ib_g + 0.1*sin(time*0.6459);
  65. per_frame_9=ib_b = ib_b + 0.1*sin(time*0.4354);
  66. per_frame_10=blah = 0.6/(ib_r+ib_g+ib_b);
  67. per_frame_11=ib_r = ib_r*blah; ib_g = ib_g*blah; ib_b = ib_b*blah;
  68. per_pixel_1=cx=0.5 + 0.4*cos(ang+time*0.397-rad);
  69. per_pixel_2=cy=0.5 + 0.4*sin(ang+time*0.78+rad);
  70.